How to Write Adventure Modules That Don't Suck (alternate cover; hardback edition)
How to Write Adventure Modules That Don't Suck (alternate cover; hardback edition)
At Gen Con 2007, Goodman Games ran its first seminar entitled, "How to Write Adventure Modules That Don't Suck." The seminar was accompanied by a 32-page booklet available for sale only at Gen Con 2007. Now this rare, long-out-of-print manuscript is available to a new generation of gamers in this updated version. This hardback version, with a new updated cover, of short, yet informative articles is presented as originally published at Gen Con 2007--except for the updated cover, which is the version our store is offering (not pictured here).
Although some of the technical advice is specific to editions of D&D that are no longer published, the core messages will apply to most adventure scenarios. With articles by Joseph Goodman, Chris Doyle, Brendan LaSalle, Adrian Pommier, Rick Maffei, Mike Ferguson, Jeremy Simmons, Ken Hart, and Andrew Hind, this compilation should contain something that all aspiring adventure authors can learn from.